
Any unit will obey commands given to them by trigger effects like "task object" or "freeze unit".

Military units will stay put until enemies approach them, in which case The basic function of the AI is to make all units of any computer player assigned to use this AI, military and civilian, stand still and do nothing. To help the designer, the AI itself is full of comments to help guide him in editing his own AI script. The ADVANCED Immobile Units AI, unlike any previous scripts, is supposed to be downloaded by the designer and, instead of directly being used, the designer should open the AI in a text editor and MODIFY it for its own needs.

Any scenario can become a better scenario if the author fine-tunes or creates from scratch his own AI files, but many designers find AI scripting a very daunting task. Thank you for your interest in this AI! This AI does basically the same as its two predecessor version, however it presents a new idea for the scenario designers. This AI script is freeware, and can be freely distributed, but the original author has NO RESPONSIBILTY whatsoever to any effects the AI may cause, especially if it is modifed. The ADVANCED Immobile Units AI is designed for both AOK and AOK:TC.ĭESCRIPTION OF THE ADVANCED IMMOBILE UNITS AIīy Zanzard Lothar and the crew at Tsunami StudiosĬurrent version: 1.1, submitted 17 of february of 2002. Read on the AI's description, and later on download and edit the AI file. It is meant to be a tool for designers to fine-tune their own AI to their needs and, ultimately, helping designers lget into AOK AI scripting. The ADVANCED Immobile Units AI for AOK does the same job as its predecessors, but it has a completely new proposition for scenario designers. AoE II Widescreen + Mods Pack and some Fixs.

